By studying this course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group from industry, this course focuses on computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games including geometric models, animation and simulation, and advanced methods for visual realism.
This course is a four-year degree. If you choose to finish after three years, you will graduate with a BSc in Computer Science.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
- co-curricula industry lectures
- visits to games development companies
- attending UK games events.
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You’ll have access to laboratories equipped with high-end unix workstations with dual monitors and platforms for teaching mobile computing (Android/iOS devices), and robotics.
During your fourth year, you’ll use workstations running DirectX12 as games development platforms and have access to other specialist hardware including Oculus Rift headsets for experimenting with VR. For learning games engine design and exploring new rendering techniques, you’ll with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
The first three years of the course (Computer Science BSc) is accredited by the British Computer Society (BCS). Accreditation is the assurance that a university course meets the quality standards established by the profession for which it prepares its students. An accredited computer science course must meet the quality standards set by the BCS. Completing this degree course fulfils the academic requirements associated with becoming a member of the BCS. By completing our MEng, BSc degree course you will have exemption from the Engineering Council professional examinations, the first step towards becoming a chartered engineer.