Global Creative Industries BA
Year of entry 2024
2025 course information- UCAS code
- W900
- Start date
- September 2024
- Delivery type
- On campus
- Duration
- 3 years full time
- Work placement
- Optional
- Study abroad
- Optional
- Typical A-level offer
- AAB
- Typical Access to Leeds offer
- BBB at A level and a pass in the Access to Leeds module
Full entry requirements - Contact
- pciug@leeds.ac.uk
Course overview
The cultural and creative industries are a vital component of the global economy that shape how we understand the world and our place in it.
This course allows you to explore the challenges and opportunities these sectors present in a rapidly changing digital world, the role of creativity in organisations, and the ways you can articulate the value of cultural expression.
Based in the School of Performance and Cultural Industries, you will be taught across four Schools in the Faculty of Arts, Humanities and Cultures and you’ll benefit from leading experts in creative industries practice and research.
You’ll be able to tailor the course to your personal ambitions by choosing to study a range of optional modules on themes including Marketing and Audiences, Enterprise and Management, and Policy and Politics. You’ll also have access to guest talks from industry professionals, and you’ll be encouraged to participate in career events such as workshops and networking sessions.
This course will equip you with the skills and confidence to forge your own path into a meaningful and rewarding career as a creative leader, manager, and thinker.
Specialist facilities
Leeds has plenty of valuable resources for Global Creative Industries students.
The School has a wide range of external links with leading arts and cultural organisations including:
- national and international touring theatre companies, DV8 Physical Theatre, Red Ladder and Blah Blah Blah
- Leeds Playhouse (with which the University has a formal partnership)
- award winning national opera company Opera North (with which the University has a formal partnership)
- Leeds based companies including: Slung Low, Invisible Flock, Riptide, Manic Chord, Phoenix Dance Theatre, City Varieties Music Hall, Leeds Grand Theatre
- TV film and digital companies and organisations: Channel 4, BBC, Limehouse Productions, Human VR, Live Cinema UK, Megaverse, XR Stories
- independent artists and producers, Fuel Theatre, Louise Ann Wilson Company, I.O.U.
- regional and city-based events including: Compass Festival, Leeds Light Night, Transform Festival, Yorkshire Festival, Leeds2023, Kendal Mountain Festival, Furnace Festival
The School’s relationship with the University’s public licensed professional theatre provides many opportunities for you to become involved in its activities both through the curriculum and as volunteers, or as a member of one of the many Student Union performance societies. These opportunities offer the unique experience of working in a professional theatre environment within a university context.
Suitably qualified students can study abroad or opt for an industry year, thereby broadening your University of Leeds experience and strengthening global and cultural insights.
The School hosts the National Centre for Cultural Value which works alongside cultural practitioners and organisations, academics, funders and policymakers to build a shared understanding of the differences that arts, culture, heritage and screen make to people’s lives and society. The centre advocates for cultural policy and practice to be based on rigorous research and evaluation of what works and what needs to change.
Specialist facilities
Our School is based in stage@leeds, a purpose-built landmark building that sits at the heart of campus. As our student, you’ll have access to its two professional standard, publicly licensed theatres: the main space seats 180 and is equipped with the latest technologies, and the theatre studio provides a technically advanced performance research facility.
stage@leeds hosts a range of work by students and visiting theatre companies all year round. Within the building you’ll also find rehearsal rooms, two black-box studios, costume construction and wardrobe stores, a design studio, a scenic workshop, computer aided design facilities and video-editing and sound recording.
Take a tour of our School
Join current student, Eva, on a tour of our building and its specialist facilities to get a feel for life as a student in the School
In addition to stage@Leeds, Leeds University Library is one of the UK’s major academic research libraries, and has extensive holdings to support your studies including Special Collections offering a huge range of rare books, manuscripts and art. You’ll have access to materials relating to Red Ladder, Leeds Playhouse, Phoenix Dance Theatre, and more.
Course details
This course provides you with the understanding and skills needed to sustain a successful career in the global creative industries. In a rapidly changing world of technology and global politics, it lays bare the foundations and commonalities of human creativity. It provides opportunities for you to put your knowledge into practice, in partnership with an established enterprise or based on your own initiative.
Year 1
You’ll begin to explore how global creative industries function and what makes them distinctive from other parts of the economy. You’ll explore case studies that speak to the social, economic, political and cultural impacts of cultural and creativity activity, and consider how creative industries have developed in different global contexts.
Year 2
You’ll focus on policy and creative enterprise, considering how the creative industries are supported, valued and regulated by different governments around the world. As well as developing your own policy proposals, you’ll also work with an external partner organisation to understand its business and solve a business problem on its behalf.
Year 3
You’ll have considerably more independence as you complete a final-year project that brings together your learning from previous years and is embedded in current best practice.
Across each level of study, you’ll also take modules to develop your skills in research and for employability in your preferred areas of the creative industries, ensuring you're ready to make the most of the opportunities as a University of Leeds graduate. Optional modules will allow you to gain a wide range of experiences and develop specialist skills in managing festival, arts marketing, visual cultures, and more.
The list shown below represents typical modules/components studied and may change from time to time. Read more in our terms and conditions.
Most courses consist of compulsory and optional modules. There may be some optional modules omitted below. This is because they are currently being refreshed to make sure students have the best possible experience. Before you enter each year, full details of all modules for that year will be provided.
For more information and a list of typical modules available on this course, please read BA Global Creative Industries in the course catalogue.
Year 1 compulsory modules
Understanding the Global Creative Industries (40 credits) - This module will explore different definitions of the global creative industries, and the features that make them distinctive. You’ll also explore how the global creative industries can create economic, social and cultural value. Seminars will be used to debate concepts introduced in lectures and workshops will allow you to undertake small research projects, including constructing an assessed portfolio. These activities will further develop your foundational skills in sourcing and critiquing materials, ethics, presentation, critical thinking and writing.
Studying the Global Creative Industries (20 credits) - This module will introduce the foundational concepts and skills needed as a student on the Global Creative Industries course. It will introduce the practice of research and scholarship at the University of Leeds and introduce reflective learning as an important practice. It will feature a combination of online materials, lectures and workshop sessions that will provide you with opportunities to practice these skills.
Optional modules (selection of typical options shown below)
Introduction to Museum and Art Gallery Studies (20 credits) - Do you enjoy visiting museums and art galleries? Have you ever stopped to think about the role that these institutions play in contemporary cultures? What relevance do they have for people today? Are they really 'part of our heritage' and, if so, what does this mean? What issues are involved in curating, displaying and viewing collections? This module offers you the opportunity to explore these and other questions. Emphasis is placed on engaging with museums local to Leeds, but other relevant examples may also be studied.
Introduction to the Music Business (10 credits) - The music business today means innovation, creativity, opportunities and connectivity. It's a global business that facilitates interpersonal, intercultural, and international interaction at an unprecedented level in the history of human kind. This module acquaints students with the music business environment, exploring at a basic level a range of key concepts used in categorising and analysing various music business organisations, from new enterprises to medium and large international corporations.
Film Music (20 credits) - This module offers an introduction to the history of film scoring from the silent era through to the present, referencing the interrelationship of aesthetics, technology and economics in this history. The function of music in a multimedia context will be discussed and students will be introduced to basic analytical techniques which can be used to interpret the role of music in films.
Talking About Pop Music (20 credits) - This module will not aim to construct a global aesthetic for popular music but will unpick the assumptions that ground the ways in which it's discussed across the spectrum. You’ll look at concrete examples of writing about pop from a wide variety of sources and trace the influence and currency of notions such as authenticity, commercialism, originality, and innovation. You’ll look at how the construction of the canon has been a function of the growing influence of the critic from the 1960s onwards. You’ll also examine how assumptions about gender, race and class play into the generation of critical categories within popular music.
Music in History and Culture (20 credits) - This module acquaints students with a varied palette of approaches to the study of music in culture, as well as a wide range of musics as objects of study. Lecturers will introduce key issues of historiography and cultural interpretation as they affect music and more recent traditions of ‘art’, popular and ‘world’ music will be studied in relation to their political, economic, social, technological and aesthetic dimensions. Students will listen to music in a critical and contextually informed manner and compare and critique scholarly interpretations of music.
The History of Communication (20 credits) - This module is intended to give you an overview of the main themes in the history of communication. It has been designed to provide not only the story of communication and media, but also the context in which systems of communication were developed and used. The module provides the historical foundation to examine the processes and case-studies discussed in other Year 1 modules and should continue to inform your understanding as you progress through your degree.
Introduction to Cinema (20 credits) - This module equips students with a case-study based historical overview of the principal developments in US and European cinema, from 1895 to the present day. Through a series of 10 one-hour lectures and linked screenings, students are introduced to the form, culture, economics and ideology of the moving image. Topics covered include early cinema, the emergence of the 'classical' system, European art cinema traditions, the cinematic gaze, social cinema, film festivals and film technologies.
Managing Festivals and Events (20 credits) - This module provides an exploration of the principles and practice required to manage events and festivals. The fundamentals of customer expectations, customer care, event and project structure and quality enhancement will be explored through case studies and detailed analysis of contemporary events/festivals. You'll understand the essential managerial elements required for festival and event management and explore decision making processes and techniques to aid creative and lateral thinking in creating new ideas. Detailed case studies will require you to synthesise the appropriate management structures and frameworks to ensure quality delivery and to generate exciting proposals for an event.
Year 2 compulsory modules
Creative Enterprise (20 credits) - The global creative industries include enterprises driven by a range of cultural, innovative, economic and social motives. Through lectures, seminars, case studies, and working alongside a project partner, you'll explore how creative enterprises function. The module is assessed through group projects where you'll work with an external partner to apply learning to a live case.
Culture, Creativity and Policy (20 credits) - If you want to work in creative industries, it's vital to understand how they rely on, and are affected by, policy initiatives. This module will explore key theories, concepts and debates surrounding these policies and encourage you to think critically about how they have emerged and are used in different contexts.
Researching the Global Creative Industries (20 credits) - This module explores research processes and practices relevant to the global creative industries. It will develop skills so that you can identify and critically evaluate research and research methods utilised and apply them in the development of a research proposal.
Optional modules (selection of typical options shown below)
Cinema and Culture (20 credits) - The module’s themes and concepts are approached by looking comparatively at specific films and their remake(s). This approach enables us to note cultural, social and technological shifts over time, to discuss the possibilities and challenges of transnational remakes and to consider wider questions of inter-, para- and metatextuality in 20th-century cinema and our post-cinematic age. Students engage with relevant discourses and make detailed analyses of screenings, readings and terminologies. The module also dedicates time to develop students’ writing and presentation skills. Techniques and strategies of how to construct a focused argument, find appropriate literature and read a film closely will be practiced in this module.
The Art Market (20 credits) - This module introduces some of the main themes in the histories of the art market. The module is a chronologically ordered and focuses on key notions, such as the primary (production) and secondary (resale/collecting) art markets, and key segments such as the fine and decorative art ('antiques') markets. The role of key institutions, such as auction houses and galleries, and key agents, such as art dealers, collectors and artists, are also addressed. You’ll also critically reflect on the meanings of some of the dominant tropes associated with those that have traded in art objects, such as the consistent theme of forgery and fakes, as well as the role that the art market plays in the complex nature of the notion of 'value'.
The Museum (20 credits) - This module aims to introduce students to the central questions of curatorship, museology and museum management. Contemporary theory, through the writings of Foucault, Barthes, Bourdieu and others will form a foundation for consideration of museum practice. Students will be introduced to museological thought through a close reading of texts and you’ll examine the methods and ideas behind the collection, interpretation and display of objects. The representation of cultural diversity within the museum will be a key consideration. Museum architecture and the theories of museum space will also be explored.
Digital Cultures (20 credits) - In this module you'll explore the interactive leisure forms and practices of digital technologies such as gaming, modding, play and social media. We ask how seriously we should take these new forms of interactions, and the extent to which they are changing our understanding of culture today. You'll explore several digital cultures and consider a range of themes and issues that relate to them. You’ll also consider the contexts of these cultures to develop your understanding of the political, economic, social and technical implications of what might seem like harmless leisure activities.
Media Policy (20 credits) - This module is designed to introduce you to media policy and provide you with the tools to analyse current policy issues and contribute to policy debates. You'll learn about the historical development of press, broadcasting and internet policy, the different values and visions of media at stake in media policy, and how the contemporary policymaking process works. You'll then examine a range of contested issues in key policy areas that are being considered by media policymakers today.
Visual Communication (20 credits) - This module is designed to develop your visual literacy and enable you to read key visual texts, deploying a range of historical, critical and contextual approaches. Over the course of the module, you’ll look at dominant visual cultural forms such as photography, cinema, television and websites. You’ll develop the ways in which you try to understand these key modes of communication.
Music, Culture and Politics: the Long Sixties (20 credits) - The ‘long’ sixties is an era in which music played a key role in the ways in which social and political change was negotiated and understood. You’ll explore subjects such as the interaction between popular music and the Civil Rights movement, the various discourses around ‘Black Power’ and the role of the Beatles in transforming the music industry. You’ll also consider the aftermath of the 1960s and how the social, political and artistic gains of the decade played out as popular music was refracted through new forms.
Marketing for Musicians (20 credits) - This module acquaints students with the music marketing environment. It explores a range of fundamental key principles central to goods and services marketing which have been adopted and adapted by a range of music business organisations. Students will analyse and discuss a selection of relevant case studies and explore real-life music marketing scenarios through participation in practical exercises and simulations. Topics may include areas such as music markets and consumer behaviour (both physical and online), segmentation, targeting, positioning and marketing mix, as well as careers in (music) marketing.
Opera in Practice (20 credits) - Taught in partnership with Opera North, you’ll have the opportunity to observe the operatic production process and to study opera in practice through critical perspectives. Opera North will be introduced as a company in its artistic, regional and historical contexts. Students will observe the production process at Opera North, from model showings through to rehearsals and final performances. There's a broad choice of critical angles and perspectives in studying these operas, which will also be introduced in seminars and lectures. These typically include musicological, ethnomusicological, dramaturgical, contextual, historiographical, cultural, conceptual and semiotic approaches, as well as work with literary, dramatic, musical and cultural policy. The University’s newly acquired Opera North archive will support students’ investigations of operatic practice. Students are expected to choose one of the operas from Opera North’s winter season as a research topic for their final project.
Arts Marketing (20 credits) - This module aims to enhance participants’ employability by exploring how marketing theory is applied in practice and is intended for students looking to acquire understanding and challenge key theoretical debates and practices in the dynamic field of arts marketing. This module may be of particular interest to students pursuing business and management, cultural studies, visual arts, English literature, theatre, performance, events management and the fine arts.
Cultural Flashpoints (20 credits) - The module examines case studies from across the performing arts disciplines; theatre, dance, music theatre, film, popular music taking specific examples that may be seen to originate from creative and cultural flashpoints in the 20th Century. The works are examined within the socio-political framework in which they originated. It takes disputed works and artists and explore how they relate to time and place. Furthermore, it will assess their influence in the wider scheme by considering thematic and formal developments within a variety of subsequent works from each medium.
Politics, Identity and Performance (20 credits) - This module will explore theoretical engagement with politically oriented 21st century performance practice texts. It will offer the opportunity to reflect on how identity is constructed and experienced through the intersections of gender, sexuality, class, disability, race, and ethnicity. Considering performance as political protest and an exploration of identity, the module maps key texts, practitioners and practices onto contemporary political discourse.
Industry Study (20 credits) - This module provides students with knowledge of the purpose and nature of work experience in an undergraduate degree course, experiential learning and self -reflection, creative work and the creative worker, the cultures of organisations, participatory research, documentation and ethics. With the support of tutors and the Careers Centre, students will secure a placement in a relevant professional organisation. The assessment assignment is a reflection on the placement setting, its place in the work sector and on the students as worker and learner.
Year 3 compulsory modules
Final Year Project (40 credits) - This module is an extended undertaking in which you identify a project relevant to the global creative industries, which is underpinned by research and agreed with your supervisor. Working individually or in a group, you will then devise and carry out a plan to complete that project. The Final Year Project demonstrates that you can work independently, dealing with a range of material and ideas, and that you can communicate the outcome of your research effectively and convincingly.
Professional Development in the Creative Industries (20 credits) - The creative industries are a dynamic sector where traditional ideas of career trajectories might not apply. This module will provide a space for you to research creative occupations. You'll develop a personal development plan and reflect on your learning and skills development, discovering what motivates you as you plan your future career.
Optional modules (selection of typical options shown below)
Curatorial practice and the Country House (20 credits) - This module will question whether the second half of the 20th century was one of doom and gloom or one in which successful county house owners adapted to survive. Key areas to be considered are methods of presentation to the visiting public, the role of the interior decorator, the 'Brideshead effect,' and exhibitions such as the ‘Destruction of the Country House’ and ‘Treasure Houses of Britain’. Students will be encouraged to draw on their own experiences as country house visitors and consumers of 'national heritage.'
Cultural Diversity in the Museum (20 credits) - This module will examine how museums have integrated (or failed to do so) the artefacts of the Jewish minorities in Europe and the USA. You’ll look at the historical reasons for the omission of Jewish culture from museums, and the particularities of the models adopted for Jewish museums and Jewish exhibits in ethnographic and local history contexts. Topics covered include From West End to East End: Identity politics at the Anglo-Jewish Historical Exhibition of 1887, The Whitechapel exhibition of 1906 and Exhibiting Jews and the problem of race at the World Fairs.
Anthropology, Art and Representation (20 credits) - This module will explore what constitutes art and the relative values of art traditions from across the world. In addition, the anthropology of art provides a comparative perspective on the way in which art is represented in the west. The issue of cultural representation is therefore of crucial importance to an understanding of the way in which Euro-American interacts with the rest of the world. Specific objects and ‘texts’ are highlighted, and their interpretation linked to larger questions concerning gender, embodiment, technology and representation.
Understanding the Audience (20 credits) - This module introduces students to the main approaches to understanding the relationship between audiences/users and media. We will consider the development of the concept audience, exploring empirical research and theoretical arguments from a range of perspectives including how scholars have conceptualised the audience, how media industries view the audience, as well as, addressing contemporary debates about the usefulness of the category ‘audience’ in the contemporary media context.
Promotional Culture (20 credits) - This module aims to introduce students to the histories and theories of promotional communication. Taking a historically informed perspective, it will encourage students to explore different forms of promotional communication and use relevant theoretical perspectives. Students will enhance their analytical skills and engage critically with the relationship between promotional and media cultures.
Internet Policy (20 credits) - This module will examine internet policy and the changing regulatory, legal, and ethical frameworks surrounding new media. You’ll cover several key contemporary policy issues and debates, including digital inclusion, accessibility, content regulation, privacy, security, copyright and digital piracy, free and open-source software production, and network neutrality. The aim is to introduce you to the key policy developments and debates in these areas while also providing you with the critical tools with which to analyse and normatively evaluate them.
Enterprise Project (40 credits) - This module combines theoretical approaches to entrepreneurial skill and knowledge development with application to a specific individually negotiated situation. Students will develop an entrepreneurial solution to an identified problem or opportunity and develop knowledge of entrepreneurship as it applies within the cultural and creative domains. Working with the tutor, students will identify a context within which they will have the opportunity to practice their entrepreneurial skills. Examples might include managing and marketing creative events and developing creative projects in community and educational contexts.
Arts and Cultural Management (20 credits) - This module will be of interest to students currently studying or interested in learning more about the creative, performing and visual arts, theatre, music and design, museum studies, cultural studies, English literature, management and business studies. This module aims to enhance participants’ employability and cultural insight by exploring the benefits and challenges of applying business and management theory to the arts and culture. It's tailored towards students seeking to acquire a deeper understanding of arts and cultural management and explore the key practices and theoretical debates in this dynamic and growing field.
Starting-up in the Creative Industries (20 credits) - This module encourages a creative approach to the process of developing an initial business startup idea to a complete business model in the arts and creative industries. Underpinned by research and reading the business model provides the starting point from which to help students plan their efforts for future business development. Each week a workshop approach will help students develop each component of their business models. This will form a 2000-2500 word business proposal which will be supplemented by a 15minute video pitch in which students will ‘sell’ their proposal.
Discovery modules
Throughout your degree you will benefit from a range of opportunities to expand your intellectual horizons outside or within your subject area. This course gives you the opportunity to choose from a range of discovery modules. They’re a great way to tailor your study around your interests or career aspirations and help you stand out from the crowd when you graduate. Find out more about discovery modules on our Broadening webpages.
Learning and teaching
This course adopts several different approaches to teaching, including lectures, seminars, workshops, small-group and individual tutorials, and self-directed sessions.
Compulsory modules will use the following methods to ensure a quality student experience and effective learning:
Industry partners will deliver guest lectures on their area of specialism to ensure students receive excellent opportunities to engage with the sector.
Students will be encouraged to reflect on their own continuing engagement with the creative industries and actively engage in on-campus creative and cultural events. You choose to develop a Final Year Project chosen from a portfolio of options – including responding to industry briefs – providing students with outstanding industry engagement.
Students will draw on team-teaching expertise, ensuring sustainability of the model, research-based learning, and exposure to a range of approaches and skills.
Staff on optional and compulsory modules will be invited to attend regular programme days where there will training on issues found to be significant in the course as well as opportunities for sharing good practice and reflecting on course development.
We hope to be able to provide global insight using webinars with students in different countries, guest online lectures from specialists in other global contexts and potential links with international organisations.
On this course, you’ll be taught by our expert academics, from lecturers through to professors. You may also be taught by industry professionals with years of experience, as well as trained postgraduate researchers, connecting you to some of the brightest minds on campus.
Assessment
Compulsory modules are designed to build upon your developing experiences and skills as you progress through the course. These modules utilise a range of assessment methods to give you a clear development towards their Final Year Project and a strong sense of their own development, making full use of effective formative feedback and manageable summative feedback.
This will be particularly significant in the first year where we'll work to support international student transition and development. Optional modules are carefully curated to ensure students experience a manageable set of assessment tasks, which do not prejudice their student experience but ensure robust and sufficient assessment.
Entry requirements
A-level: AAB
Other course specific tests:
Where an applicant is taking the EPQ in a relevant subject this might be considered alongside other Level 3 qualifications and may attract an alternative offer in addition to the standard offer. If you are taking A-levels, this would be ABB at A-level and grade A in the EPQ.
We interview all eligible applicants for this programme.
Alternative qualification
Access to HE Diploma
Pass diploma with 60 credits overall, including at least 45 credits at level 3, of which 30 credits must be at Distinction and 15 credits at Merit or higher. A piece of written work may be required. Contact the Admissions Office for more information.
BTEC
At BTEC Level 3 or equivalent, DDM with relevant subject and content balance. BTEC qualifications in combination with others will also be considered. Please contact the Admissions Office for more information.
Cambridge Pre-U
D2, M2, M2 or D3, M1, M2 or D2, M1, M3.
Pre-U qualifications will also be accepted in combination with other qualifications such as A-levels.
International Baccalaureate
35 points overall including 16 at Higher Level
Irish Leaving Certificate (higher Level)
H2, H2, H2, H2, H3, H3
Scottish Highers / Advanced Highers
AB in Advanced Highers and AABBB in Highers, or A in Advanced Highers and AABBB in Highers, or AAAABB in Highers
Welsh Baccalaureate
The Welsh Baccalaureate is not typically included in the academic conditions of an offer made to you for this course. If you choose to undertake the Welsh Baccalaureate we would strongly encourage you to draw upon these experiences within your personal statement, as your qualification will then be taken into account both when your application is initially considered by the selection panel and again when reviewed by the admissions tutor at the time your A-level results are passed to us.
Other Qualifications
UAL Level 3 Extended Diploma: Distinction.
European Baccalaureate: 80%.
Read more about UK and Republic of Ireland accepted qualifications or contact the Schools Undergraduate Admissions Team.
Alternative entry
We’re committed to identifying the best possible applicants, regardless of personal circumstances or background.
Access to Leeds is a contextual admissions scheme which accepts applications from individuals who might be from low income households, in the first generation of their immediate family to apply to higher education, or have had their studies disrupted.
Find out more about Access to Leeds and contextual admissions.
Typical Access to Leeds offer: BBB at A Level and pass Access to Leeds
Hear from our students
Discover how Access to Leeds supported our students to embrace the next chapter of their lives.
International
We accept a range of international equivalent qualifications. Contact the Undergraduate Admissions Office for more information
International Foundation Year
International students who do not meet the academic requirements for undergraduate study may be able to study the University of Leeds International Foundation Year. This gives you the opportunity to study on campus, be taught by University of Leeds academics and progress onto a wide range of Leeds undergraduate courses. Find out more about International Foundation Year programmes.
English language requirements
IELTS 6.5 overall, with no less than 6.0 in any component. For other English qualifications, read English language equivalent qualifications.
Improve your English
If you're an international student and you don't meet the English language requirements for this programme, you may be able to study our undergraduate pre-sessional English course, to help improve your English language level.
Fees
UK: £9,250 (per year)
International: £26,000 (per year)
Tuition fees for UK undergraduate students starting in 2024/25
Tuition fees for UK full-time undergraduate students are set by the UK Government and will be £9,250 for students starting in 2024/25.
The fee may increase in future years of your course in line with inflation only, as a consequence of future changes in Government legislation and as permitted by law.
Tuition fees for UK undergraduate students starting in 2025/26
Tuition fees for UK full-time undergraduate students starting in 2025/26 have not yet been confirmed by the UK government. When the fee is available we will update individual course pages.
Tuition fees for international undergraduate students starting in 2024/25 and 2025/26
Tuition fees for international students for 2024/25 are available on individual course pages. Fees for students starting in 2025/26 will be available from September 2024.
Tuition fees for a study abroad or work placement year
If you take a study abroad or work placement year, you’ll pay a reduced tuition fee during this period. For more information, see Study abroad and work placement tuition fees and loans.
Read more about paying fees and charges.
There may be additional costs related to your course or programme of study, or related to being a student at the University of Leeds. Read more on our living costs and budgeting page.
Scholarships and financial support
If you have the talent and drive, we want you to be able to study with us, whatever your financial circumstances. There is help for students in the form of loans and non-repayable grants from the University and from the government. Find out more in our Undergraduate funding overview.
Applying
Apply to this course through UCAS. Check the deadline for applications on the UCAS website.
Read our guidance about applying.
Next steps
We select applicants on the basis of your UCAS application and are looking for a strong personal statement and suitable grades.
International students apply through UCAS in the same way as UK students. Our network of international representatives can help you with your application. If you’re unsure about the application process, contact the admissions team for help.
Read about visas, immigration and other information in International students. We recommend that international students apply as early as possible to ensure that they have time to apply for their visa.
Admissions policy
University of Leeds Admissions Policy 2025
This course is taught by
School of Performance and Cultural Industries
School of Fine Art, History of Art and Cultural Studies
School of Media and Communication
School of Music
Contact us
School of Performance and Cultural Industries Undergraduate Admissions
Email: pciug@leeds.ac.uk
Telephone:
Career opportunities
This course is creating a new generation of creative leaders, managers and thinkers within the creative industries. Traditional career trajectories may not apply in this dynamic sector, but this course will provide you with the skills and confidence to take advantage of opportunities, as well as encouraging you to forge your own route into meaningful and rewarding work.
Embedded across four Schools within the Faculty of Arts, Humanities and Culture, you’ll be taught by world-leading academics and practitioners who'll provide specialist knowledge on working across the creative sectors.
Suggested pathways through the course will further develop skills and experience in marketing and audiences, enterprise and management, and policy and politics. These areas of focus open a broad range of career opportunities within and around the creative industries, whether working with creative enterprises, or in creative consultancies or related public sector roles.
Importantly, throughout your study you will be equipped with the critical skills that enable you to be adaptable and resilient in the rapidly changing worlds of work. You will learn how to recognise where there are new opportunities, and how to identify and then answer emerging questions that will shape creative organisations.
Professional development will be enhanced through guest talks from professionals in the creative industries, analysis of case studies and assessments attached to real world briefs. There are additional School-level employability programmes, such as The Next Stage and Media Futures.
Within the Faculty there's increasing careers support for international students, as well as a deep understanding of the specific characteristics of careers in the creative industries that students can engage with and be supported by during their time at the University of Leeds and beyond.
Study abroad and work placements
Study abroad
On this course you have the opportunity to apply to spend time abroad, usually as an extra academic year. We have over 300 University partners worldwide and popular destinations for our students include Europe, the USA, Canada, Australia, New Zealand, Singapore, Hong Kong, South Africa and Latin America.
Find out more at the Study Abroad website.
Work placements
Practical work experience can help you decide on your career and improve your employability. On this course you have the option to apply to take a placement year module with organisations across the public, private and voluntary sectors in the UK, or overseas.
Find out more about work experience on the Careers website.